PROJECT LODESTONE (Working title!)


Our second game, codenamed Project Lodestone, is a game about exploration. Stranded in the magnetic islands, you must survive against environmental hazards and hostile artificial lifeforms.

The game features a powerful voxel-driven procedural engine that will generate an environment with potentially infinite variety. You can read about how we are creating that just here.

We’re hoping to get a playable build of the game out in the first few months of 2012, although quite what constitutes “playable” is still up for debate.

Something to say? Head over to our forum!