
Our second game, codenamed Project Lodestone, is a game about exploration. Stranded in the magnetic islands, you must survive against environmental hazards and hostile artificial lifeforms.
The game features a powerful voxel-driven procedural engine that will generate an environment with potentially infinite variety. You can read about how we are creating that just here.
We’re hoping to get a playable build of the game out in the first few months of 2012, although quite what constitutes “playable” is still up for debate.