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Thread: A few questions and suggestions

  1. #1
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    A few questions and suggestions

    Hi, having only recently found out what this games all about, i'm very interested (I'd seen it talked about before on RPS but wasn't really sure what it was). I really like the idea behind the game and found myself slightly reminded of STALKER when watching the trailer, the combat between NPCs and the way ragdolls went down really reminded me of the old builds and something about the environment did aswell (probably the long windy roads and general gloominess).

    Anyway, I have a few questions about the game:

    I saw birds in the trailer, will there be any other, non Robotic wildlife in the game?

    seeing as there will be a stealth system, will there be any focus on a melee combat system?

    Will there be any kind of destructability in regard to robotic enemies, which i'm talking about from both an aesthetic and gameplay point of view. For example, the ability to blow limbs off robots would not only look cool but could make the combat more interesting i.e. damaged Robots continuing to pursue the player/slowing down groups that are chasing you.

  2. #2
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    > I saw birds in the trailer, will there be any other, non Robotic wildlife in the game?

    Almost certainly, we just haven't decided what just yet. Probably rabbits and pheasants. I'd like a stoat, too.

    > seeing as there will be a stealth system, will there be any focus on a melee combat system?

    Yes, we are implementing an axe at the moment.

    > Will there be any kind of destructability in regard to robotic enemies, which i'm talking about from both an aesthetic and gameplay point of view.
    > For example, the ability to blow limbs off robots would not only look cool but could make the combat more interesting i.e. damaged Robots continuing to pursue the player/slowing down groups that are chasing you.

    Possibly, yes. We are at least talking about you being able to shoot off their hats and moustaches before death

  3. #3
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    Ha, it'd be awesome if the first time you hit an enemy in the head area their head/hat would spin accompanied by a suitably comic sound and their moustache flying away.

    As for wildlife I think the occasional deer would be cool, and will the melee system have any depth to it (blocking etc) or just be standard?

    Also, saw this rifle and thought it looked suitably 'Tweed' Punk:

    FHR.jpg

    A Faquhar Hill rifle, even the name sounds suited to this game.

  4. #4
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    We've not really looked at melee in much detail yet. I think it's partly going to dependent on how we handle animation of the weapon. We've not implemented weapons beyond guns and throwable objects (a dynamite) so melee is something we need to experiment with.

  5. #5
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    I apologize if this has been covered somewhere else, but I haven't found this information at either the forums or at Kickstarter.

    What are the system reqs looking like? I'm already a backer through Kickstarter, so I guess I should've asked this sooner

    I do see where you felt it might be a bit of a system hog, but just how porcine are we talking here? Or is it just too early to tell?
    Last edited by strelnikov; 11-12-2012 at 04:06 AM.

  6. #6
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    Would it be possible to get some sort of a sticky / magnetic time bomb? What I'm thinking is a grenade which you would wind up and throw at a robot. Which, if executed properly; will not be noticed, will detonate some time later, and can be used to take out groups of unsuspecting robots/hounds/huntsmen. It woud be even better if each turn of the key added more time.

  7. #7
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    Quote Originally Posted by rossignol View Post
    > I saw birds in the trailer, will there be any other, non Robotic wildlife in the game?

    Almost certainly, we just haven't decided what just yet. Probably rabbits and pheasants. I'd like a stoat, too.

    [/COLOR]
    Badgers, surely? Now I think about it, It could be a deal breaker. If we get to the Riders stretch goal, how about a fox decoy? Or a Robo-fox ally for the player.

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