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Type: Posts; User: Atoning Unifex

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    But the point I'm making is that the developers...

    But the point I'm making is that the developers aren't calling it steampunk, not wanting to pigeon-hole the game presumably. So it doesn't matter how much you want it to be more stempunk it simply...
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    I have to say that this topic bugs me a bit....

    I have to say that this topic bugs me a bit. Expressing an opinion/suggestion is fine, of course, however I see James has already stated it's not a steampunk game. It's their game, shouldn't we let...
  3. How far does this go? In the video above where...

    How far does this go? In the video above where the hunters walk right by you is there any chance of being detected if you are stationary (and that eye indicator is in the most hidden state) or will...
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    I think because the islands are all procedurally...

    I think because the islands are all procedurally generated, creating building interiors is going to be either very complicated (if you attempted to procedurally generate them all) or very repetitive...
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    Yeah I agree with this idea. I had assumed this...

    Yeah I agree with this idea. I had assumed this is what you had already tried but had problems with. It should be pretty simple to calculate a probable position of the player a short time in the...
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    About the red eyes...

    Like you said in the kickstarter update I think the red eyes/light cones should be optional. It would be a much more fun challenge to try to spot the tweedness amongst the similarly coloured english...
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    About the Hounds....

    Reading the latest kickstarter update, the Hounds sound pretty good. I've a few questions though:

    The 'leaping' animation you said that was going to be impossible to do, as they would always miss...
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    Sticky: Would it take much effort to add an option for a...

    Would it take much effort to add an option for a darker night-time? Maybe have it as part of the hardcore difficulty (assuming there will be one)
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    Well it's ok i guess. I'd not go as far as...

    Well it's ok i guess. I'd not go as far as aweome, but with a bit more work maybe.
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    Sticky: Now that the kickstarter has finished & you're,...

    Now that the kickstarter has finished & you're, presumably, down the pub drinking our pledges... er, i mean up to your necks in development work, would it be possible to have some ort of sticky...
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    'nuff said!!

    'nuff said!!
  12. Thread: Hacking

    by Atoning Unifex
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    I like this idea. Maybe having a permanently...

    I like this idea. Maybe having a permanently hacked ally though could make stealth a bit tricky (if it was following you around everywhere), and take away some of the difficulty in the game.

    How...
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    I like this idea! Not that I'm that up on...

    I like this idea! Not that I'm that up on historical english literature, so probably wouldn't recognise many myself, but it would really tie the game into a proper fictional english landscape.
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    Now at nearly 25k!! Quick work!!

    Now at nearly 25k!! Quick work!!
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    For drizzle you tend to get a really slow...

    For drizzle you tend to get a really slow dripping of water from places that it gathers, like the end or a leaf or window ledge. I think that sort of 'drip...... drip....' sound would go well with...
  16. re: A Big Post About Sir, You Are Being Hunted: Who We Are, Where The Project Is(etc)

    Just read the news article here and I'm now even more excited to see the finished product.

    The graphics look great, I can't wait to see the variety of landscapes that get generated, and the...
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    Great stuff, sounds interesting. I admit i did...

    Great stuff, sounds interesting.

    I admit i did think that it might be easier than landscapes plus, as line of sight is probably more limited, resource requirement would be reduced allowing for...
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    Procedural caverns?

    I was recently contemplating the Besthsda titles and how much better they could be if they had procedurally generated worlds. I confess i was actually wondering whether (well, hoping) the Lodestone...
  19. By 'eck! That's bostin'!! ;)

    By 'eck! That's bostin'!! ;)
  20. I like it! Where human slave labour makes the...

    I like it! Where human slave labour makes the robots, and where you have just escaped from.... dun dun duuuunnnnnn
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    Neat, sounds good. I'm a great fan of Deus Ex...

    Neat, sounds good. I'm a great fan of Deus Ex Human Revolution and I'm looking forward to doing a bit of sneaking around!
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    A lot depends on what the world is going to...

    A lot depends on what the world is going to really be like, I think. The devs seem to be keeping some of it under their hat at the moment (maybe cuz they haven't come up with all the details yet ;D)...
  23. This thread looks a bit old.... what the hell!...

    This thread looks a bit old.... what the hell! How about some classic ruined mine buildings?
    http://img.ibtimes.com/www/data/images/full/2012/07/14/288138-cornish-tin-mines.jpg...
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    Here's a couple of links that have bucket loads...

    Here's a couple of links that have bucket loads of good names in...
    http://www.ashton-under-lyne.com/placenames.htm
    http://www.anglotopia.net/ultimate-list-of-funny-british-place-names/

    For the...
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