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Type: Posts; User: James Carey

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  1. I think we'd actually have to MAKE some higher...

    I think we'd actually have to MAKE some higher res textures rather than unearth them from some hidden vault. There is some compression on the shipped versions compared to the originals ofc, but there...
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    You're welcome :)

    You're welcome :)
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    Wow those bunkers are great! Good find. The...

    Wow those bunkers are great! Good find. The second one even reminds me of the Poacher :D



    Plenty has happened with Sir recently, just all behind the scenes. News on Multiplayer is coming soon...
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    Hi, There's only so many times we can say...

    Hi,

    There's only so many times we can say 'Yep, we're still working on it'. We are keener than anyone to show off the fruit of our labours but until we're at a point where we're happy to do that...
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    We did a very limited run of the boardgame and...

    We did a very limited run of the boardgame and it's unlikey we'll be putting it on general sale. The KS backers who pledged enough to receive the boardgame reward have - to the best of my knowledge -...
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    Hiya, [Alt] is bound to "Freelook" control by...

    Hiya,

    [Alt] is bound to "Freelook" control by default (i.e when you hold down [Alt] you can move your head in-game independantly of your body). I guess what is happening is that when you alt-tab...
  7. Hiya, Can you check in your controls that you...

    Hiya,

    Can you check in your controls that you have bound something to the "Aim/Menu" control? Scroll down and it's four from the bottom.
    Because you bound RMB to Backwards, the default binding...
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    It's unlikely that 64Bit version of Sir will ever...

    It's unlikely that 64Bit version of Sir will ever get support for Track IR as the TIR plugin we use for the Unity engine is 32Bit only. We'd have to roll our own 64bit plugin, which is something we...
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    ...and please let us know if verifying the cache...

    ...and please let us know if verifying the cache sorts it out or not!
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    Not yet sorry, it's got more focus than ever at...

    Not yet sorry, it's got more focus than ever at the moment tho so please do bear with us, we'll get it out as soon as possible.
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    Hello, We are unable to reproduce this bug...

    Hello,

    We are unable to reproduce this bug locally and it seems it must be limited to a very few specific hardware/driver combinations. Please could you post your output_log.txt following an...
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    Hey, nice video. Glad you're enjoying the game....

    Hey, nice video. Glad you're enjoying the game. You know you can zoom in with the binoculars right? Use the mousewheel (ths will change the pitch of the trombone you found too...). Thanks for...
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    Hey Sorry to hear some linux users are still...

    Hey

    Sorry to hear some linux users are still having issues. We'll look into them. Helpful logs to post can be found in the "sir_data" folder inside the root installation folder. Look for...
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    Hey, In Sir you have to actually FIND a map...

    Hey,

    In Sir you have to actually FIND a map first. Once you've located one the M hotkey will open in (or you can Right Cligh and "Use") it from the inventory. You'll be able to mark waypoints on...
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    Hey, Apologies for being so quiet on the MP...

    Hey,

    Apologies for being so quiet on the MP front, work is continuing and in fact has stepped up this month. Thanks for your patience and look out for some updates in the new year.
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    Hiya, Sadly not. If your save was from pre 1.1...

    Hiya,

    Sadly not. If your save was from pre 1.1 the 1.1 and up patches will nullify it.
  17. Ooh I'd love to do a flare gun like that... Could...

    Ooh I'd love to do a flare gun like that... Could work like the Balloon spotlight in terms of attracting bot attention, be fiendish for Multiplayer then...
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    Sticky: Hiya, As far as I'm aware the AI states ARE...

    Hiya,

    As far as I'm aware the AI states ARE hierarchical, with e.g. the Attack state overriding Patrol and so on, so I'm not sure what results you'll get by forcing them into different states....
  19. Hi Rusty As you say this is a Unity engine...

    Hi Rusty

    As you say this is a Unity engine thing but I'll poke the greater code minds of the Big Robot cores to have a think and respond.

    Cheers
    James
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    Great, glad you got 5.1 working. The sea doesn't...

    Great, glad you got 5.1 working. The sea doesn't actually HAVE a sound unless you're in it, so there's no bug there (though admittedly maybe a design oversight...). So with the exception of the main...
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    Hi ratkandy, You're right, TIR shouldn't be...

    Hi ratkandy,

    You're right, TIR shouldn't be visible as an option in the 64Bit UI, we'll patch that out.

    Cheers
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    Heya, That's a wierd combination of issues...

    Heya,

    That's a wierd combination of issues which sounds more like something related to your particular set up. You say you've got working 5.1 with the realtek excepting menu music? If so (and...
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    Sticky: Fascinating to see how you're picking your way...

    Fascinating to see how you're picking your way through the codebase to achieve your own design goals :)
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    Sticky: Heya, The AI the bots use is actually quite...

    Heya,

    The AI the bots use is actually quite sophisticated. When they lose sight of you they move to the last place they saw you and then begin to search, begining with the last direction they saw...
  25. I'll float the idea with the team and see if we...

    I'll float the idea with the team and see if we can get turning them off in as an option for the next update (changing thier behvaiour to be on, but ignore fragments, is less likely), but bear in...
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