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	<title>BIG ROBOT</title>
	<atom:link href="http://www.big-robot.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.big-robot.com</link>
	<description>...makes games!</description>
	<lastBuildDate>Sun, 29 Jan 2012 20:26:30 +0000</lastBuildDate>
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		<title>AVSEQ Out, Fallen City On Final Stretch</title>
		<link>http://www.big-robot.com/2012/01/29/avseq-out-fallen-city-on-final-stretch/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=avseq-out-fallen-city-on-final-stretch</link>
		<comments>http://www.big-robot.com/2012/01/29/avseq-out-fallen-city-on-final-stretch/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 20:14:12 +0000</pubDate>
		<dc:creator>rossignol</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[General Blather]]></category>
		<category><![CDATA[AVSEQ]]></category>
		<category><![CDATA[Fallen City]]></category>

		<guid isPermaLink="false">http://www.big-robot.com/?p=426</guid>
		<description><![CDATA[With AVSEQ having been released last week a few people asked me how we managed to make two games at once (because we are also making Fallen City for Channel 4 Education) and the answer is: we didn&#8217;t. Well, not &#8230; <a href="http://www.big-robot.com/2012/01/29/avseq-out-fallen-city-on-final-stretch/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.big-robot.com/images/12/avv.jpg"><br />
With <a href="http://www.big-robot.com/av-seq/">AVSEQ</a> having been released last week a few people asked me how we managed to make two games at once (because we are also making Fallen City for Channel 4 Education) and the answer is: we didn&#8217;t. Well, <em>not really</em>. AVSEQ was <a href="http://www.nullpointer.co.uk/content/avseq-2/">an existing project</a> that Tom had produced before we began working on Fallen City, which he then converted to Unity (our development platform) with a front end menu and some more levels. Then it was down to me and James to offer some design tweak ideas (the precise way notes are unlocked was James&#8217; idea) and then bend the difficulty into an entertaining curve. </p>
<p>Tom, it should be pointed out, is rubbish at it, and can&#8217;t get much past Agate. If you&#8217;ve beaten that level then you are doing better than the programmer who made it. To be fair, I could probably beat Carmack at Quake, too, so it&#8217;s in a fine tradition.</p>
<p>Anyway, the past fourteen months have been focused on <a href="http://www.big-robot.com/fallen-city/">Fallen City</a>, which is now just at the final stages of its development. There are just bugs to squash, and then it&#8217;s done. </p>
<p>Where AVSEQ is an abstract test of reflexes, Fallen City genuinely <em>is</em> a puzzle game, but not one you&#8217;d recognise from any other genre out there, because on the surface it looks like a strategy or Dungeon Keeper or something. It&#8217;s a game about making city districts worth living in for their inhabitants, and they will react to their surroundings, like The Sims. But the challenge is more about figuring out the precise solution we&#8217;ve set up for the level. Sorting the place out and choosing the correct combinations of buildings unlocks the full level, allowing you to &#8220;complete&#8221; each level. The levels can be finished without completing them, however, and you simply score a lower percentage. </p>
<p>I should probably stress, for my RPS readers and others, that Fallen City is a free game aimed at provoking younger, school-age gamers into thinking about cities, so it is not a hardcore challenge like AVSEQ, nor a more serious work of procedural cleverness like the <a href="http://www.big-robot.com/lodestone/">Lodestone</a> stuff we&#8217;ve been working on. It probably won&#8217;t be anything like people would expect from us, but I think folks who follow my RPS and twitterings will recognise a lot of our key obsessions in there. Tea, after all, solves a lot of problems.</p>
<p>Here are some screenshots (click for full size):</p>
<p><a href="http://www.big-robot.com/images/12/falln1.jpg" rel="lightbox[426]"><img src="http://www.big-robot.com/images/12/falln1s.jpg"></a><br />
<a href="http://www.big-robot.com/images/12/falln2.jpg" rel="lightbox[426]"><img src="http://www.big-robot.com/images/12/falln2s.jpg"></a><br />
<a href="http://www.big-robot.com/images/12/falln3.jpg" rel="lightbox[426]"><img src="http://www.big-robot.com/images/12/falln3s.jpg"></a><br />
<a href="http://www.big-robot.com/images/12/falln4.jpg" rel="lightbox[426]"><img src="http://www.big-robot.com/images/12/falln4s.jpg"></a></p>
<p>Later in the week I am going to talk about what the plan is for the months following Fallen City. The one thing I will say now is that it&#8217;s not Lodestone. Well, not exactly. But you&#8217;ll be interested. I guarantee that.</p>
<p>Finally, we turned the blog comments off, please <a href="http://www.big-robot.com/forum/">head over to the forum</a> to chat to us!</p>
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		</item>
		<item>
		<title>Out now: AVSEQ</title>
		<link>http://www.big-robot.com/2012/01/22/all-about-avseq/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=all-about-avseq</link>
		<comments>http://www.big-robot.com/2012/01/22/all-about-avseq/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 17:00:46 +0000</pubDate>
		<dc:creator>rossignol</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[AVSEQ]]></category>

		<guid isPermaLink="false">http://www.big-robot.com/?p=372</guid>
		<description><![CDATA[Big Robot&#8217;s first commercial game, AVSEQ, is here! We thought it might be a good idea to explain what it is&#8230; BUT FIRST, LINKS: Windows demo. Mac Demo. Buy Windows version for $5. Buy Mac version for $5. There is &#8230; <a href="http://www.big-robot.com/2012/01/22/all-about-avseq/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.big-robot.com/images/12/what.jpg"><br />
Big Robot&#8217;s first commercial game, AVSEQ, is here! We thought it might be a good idea to explain what it is&#8230;</p>
<p>BUT FIRST, LINKS: </p>
<p><a href="http://dfqucnre24pop.cloudfront.net/Avseq-PC-Demo-Installer.exe">Windows demo</a>.</p>
<p><a href="http://dfqucnre24pop.cloudfront.net/Avseq-Mac-Demo.app.zip">Mac Demo</a>.</p>
<p><a href="https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=7234&#038;PRODUCTID=72340000">Buy Windows version</a> for $5.</p>
<p><a href="https://secure.bmtmicro.com/servlets/Orders.ShoppingCart?CID=7234&#038;PRODUCTID=72340001">Buy Mac version</a> for $5.</p>
<p>There is a SLIGHT DELAY in the payment being processed. I am sorry. Please do not hold your breath or you will pass out.</p>
<p>AVSEQ (which we pronounce &#8220;A-V-Sekk&#8221;) is an audio-driven game based on an installation design by our chief programmer, <a href="http://www.nullpointer.co.uk/content/">Tom Betts</a>, who multi-classes as an artist and musician. The idea behind the project was to create a challenging, abstract action game in which you link up atoms to obtain a high score. As you do that, however, you unlock the underlying structure to each level, which is a musical sequencer.</p>
<p>Ah, so now we&#8217;re getting to the origins of that strange name. <em>AVSEQ = audio-visual sequencer</em>. As you play through the pretty-looking visual atom-linking element of the game you also activate the sequencer grid, creating musical loops. This process is random, so each level playthrough will create a different loop, based on the grid of sounds you are able to unlock on that level. Each AVSEQ level has 2.2300745198530623×10^43 possible audio permutations, thats 22 tredecillion in total. No, honestly, that&#8217;s a real number, <a href="http://en.wikipedia.org/wiki/Names_of_large_numbers ">we looked it up</a>. </p>
<p>Anyway, moving pictures will help with the explaining, so here&#8217;s a new video trailer: </p>
<p><center><iframe width="620" height="370" src="http://www.youtube.com/embed/X4APyGuD0lg" frameborder="0" allowfullscreen></iframe></center></p>
<p>We will look at an iOS version too, if there seems to be enough demand for it.</p>
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		<title>AVSEQ Is &#8220;Tumblestabmania&#8221;</title>
		<link>http://www.big-robot.com/2012/01/16/avseq-is-tumblestabmania/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=avseq-is-tumblestabmania</link>
		<comments>http://www.big-robot.com/2012/01/16/avseq-is-tumblestabmania/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 13:41:41 +0000</pubDate>
		<dc:creator>rossignol</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[General Blather]]></category>
		<category><![CDATA[AVSEQ]]></category>

		<guid isPermaLink="false">http://www.big-robot.com/?p=361</guid>
		<description><![CDATA[We&#8217;ll soon have a full trailer and demo for our abstract musical action game AVSEQ, but in the meantime here&#8217;s some footage of James playing the hardest level:]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ll soon have a full trailer and demo for our abstract musical action game AVSEQ, but in the meantime here&#8217;s some footage of James playing the hardest level:<br />
<center><iframe width="600" height="360" src="http://www.youtube.com/embed/DvJ1bsjDpz4" frameborder="0" allowfullscreen></iframe><br />
</center></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Working On Fallen City&#8230;</title>
		<link>http://www.big-robot.com/2011/12/20/working-on-fallen-city/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=working-on-fallen-city</link>
		<comments>http://www.big-robot.com/2011/12/20/working-on-fallen-city/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 13:56:20 +0000</pubDate>
		<dc:creator>rossignol</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Fallen City]]></category>

		<guid isPermaLink="false">http://www.big-robot.com/?p=353</guid>
		<description><![CDATA[Hello! We&#8217;re still working away on Fallen City. It&#8217;s been bumped back slightly to March 2012, but will still be freely available to play, and still be about little dudes in a city. Here&#8217;s a couple of images from today. &#8230; <a href="http://www.big-robot.com/2011/12/20/working-on-fallen-city/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Hello! We&#8217;re still working away on Fallen City. It&#8217;s been bumped back slightly to March 2012, but will still be freely available to play, and still be about little dudes in a city. Here&#8217;s a couple of images from today. Firstly the scene view in Unity, the tool we&#8217;re using to make the game, as we try to figure out the best configuration for sound effects across the level.</p>
<p><a href="http://www.big-robot.com/images/11/fc_devbig.jpg" rel="lightbox[353]"><img src="http://www.big-robot.com/images/11/fc_devsmall.jpg" alt="" /></a></p>
<p>And here&#8217;s a shot from the game itself:<br />
<a href="http://www.big-robot.com/images/11/fc_gamebig.jpg" rel="lightbox[353]"><img src="http://www.big-robot.com/images/11/fc_gamesmall.jpg" alt="" /></a><br />
Click both for full size!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>AVSEQ Approaches!</title>
		<link>http://www.big-robot.com/2011/11/14/av-seq-approaches/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=av-seq-approaches</link>
		<comments>http://www.big-robot.com/2011/11/14/av-seq-approaches/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 21:12:00 +0000</pubDate>
		<dc:creator>rossignol</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.big-robot.com/?p=191</guid>
		<description><![CDATA[Our audio-visual sequencer game, the cunningly named AVSEQ, will be arriving in the next few weeks. We&#8217;re just polishing off some of the rough edges and putting together a demo for you. Initially it will just be available on PC &#8230; <a href="http://www.big-robot.com/2011/11/14/av-seq-approaches/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.big-robot.com/images/11/avbig.jpg" alt="" /><br />
Our audio-visual sequencer game, the cunningly named AVSEQ, will be arriving in the next few weeks. We&#8217;re just polishing off some of the rough edges and putting together a demo for you. Initially it will just be available on PC and Mac, but we&#8217;re hoping to be able to bring it to a few other formats after Christmas. That&#8217;s really all the news for now, and the next thing you&#8217;ll hear a lot about will be AVSEQ, followed by the Fallen City release in the Spring of 2012.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Fallen City (And Me) In The Observer</title>
		<link>http://www.big-robot.com/2011/10/10/fallen-city-and-me-in-the-observer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fallen-city-and-me-in-the-observer</link>
		<comments>http://www.big-robot.com/2011/10/10/fallen-city-and-me-in-the-observer/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 10:08:37 +0000</pubDate>
		<dc:creator>rossignol</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Fallen City]]></category>

		<guid isPermaLink="false">http://www.big-robot.com/?p=165</guid>
		<description><![CDATA[From last weekend&#8217;s Observer Review: And legible text: http://www.guardian.co.uk/technology/2011/oct/02/fallen-city-riots-newsgame-c4]]></description>
			<content:encoded><![CDATA[<p>From last weekend&#8217;s Observer Review:<br />
<a href="http://www.big-robot.com/images/11/observer.jpg" rel="lightbox[165]"><img src="http://www.big-robot.com/images/11/obs.jpg" alt="Click for full size" /></a><br />
And legible text: <a href="http://www.guardian.co.uk/technology/2011/oct/02/fallen-city-riots-newsgame-c4">http://www.guardian.co.uk/technology/2011/oct/02/fallen-city-riots-newsgame-c4</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lodestone: &#8220;Prog Rock Album Cover Generator&#8221;</title>
		<link>http://www.big-robot.com/2011/08/31/prog-rock-album-cover-generator/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=prog-rock-album-cover-generator</link>
		<comments>http://www.big-robot.com/2011/08/31/prog-rock-album-cover-generator/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 08:52:29 +0000</pubDate>
		<dc:creator>rossignol</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.big-robot.com/?p=119</guid>
		<description><![CDATA[Game 2 is now called Lodestone. Click for full size.]]></description>
			<content:encoded><![CDATA[<p>Game 2 is now called Lodestone.<br />
<a href="http://www.big-robot.com/images/11/desert4.jpg" rel="lightbox[119]"><img src="http://www.big-robot.com/images/11/desert4s.jpg" alt="" /></a><br />
Click for full size.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Game 2&#8242;s Monolith Takes A Stroll&#8230;</title>
		<link>http://www.big-robot.com/2011/08/19/game-2s-monolith-takes-a-stroll/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=game-2s-monolith-takes-a-stroll</link>
		<comments>http://www.big-robot.com/2011/08/19/game-2s-monolith-takes-a-stroll/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 13:10:49 +0000</pubDate>
		<dc:creator>rossignol</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[game 2]]></category>

		<guid isPermaLink="false">http://www.big-robot.com/?p=116</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/sgGwMZyVNkE" frameborder="0" width="600" height="360"></iframe><br />
<iframe src="http://www.youtube.com/embed/cytrNLNCAFg" frameborder="0" width="600" height="360"></iframe></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fallen City Screenshot Gallery!</title>
		<link>http://www.big-robot.com/2011/08/17/fallen-city-screenshot-gallery/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fallen-city-screenshot-gallery</link>
		<comments>http://www.big-robot.com/2011/08/17/fallen-city-screenshot-gallery/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 13:12:14 +0000</pubDate>
		<dc:creator>rossignol</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Fallen City]]></category>

		<guid isPermaLink="false">http://www.big-robot.com/?p=113</guid>
		<description><![CDATA[Click for full size!]]></description>
			<content:encoded><![CDATA[<p>Click for full size!<br />
<a href="http://www.big-robot.com/images/11/fc_new1.jpg" rel="lightbox[113]"><img src="http://www.big-robot.com/images/11/fc_new1s.jpg" alt="" /></a><br />
<a href="http://www.big-robot.com/images/11/fc_new2.jpg" rel="lightbox[113]"><img src="http://www.big-robot.com/images/11/fc_new2s.jpg" alt="" /></a><br />
<a href="http://www.big-robot.com/images/11/fc_new3.jpg" rel="lightbox[113]"><img src="http://www.big-robot.com/images/11/fc_new3s.jpg" alt="" /></a><br />
<a href="http://www.big-robot.com/images/11/fc_new4.jpg" rel="lightbox[113]"><img src="http://www.big-robot.com/images/11/fc_new4s.jpg" alt="" /></a><br />
<a href="http://www.big-robot.com/images/11/fc_new5.jpg" rel="lightbox[113]"><img src="http://www.big-robot.com/images/11/fc_new5s.jpg" alt="" /></a><br />
<a href="http://www.big-robot.com/images/11/fc_new6.jpg" rel="lightbox[113]"><img src="http://www.big-robot.com/images/11/fc_new6s.jpg" alt="" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Brooms &amp; Bird Flaps: Major Milestones In Fallen City</title>
		<link>http://www.big-robot.com/2011/08/12/brooms-bird-flaps-major-milestones-in-fallen-city/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=brooms-bird-flaps-major-milestones-in-fallen-city</link>
		<comments>http://www.big-robot.com/2011/08/12/brooms-bird-flaps-major-milestones-in-fallen-city/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 13:00:10 +0000</pubDate>
		<dc:creator>rossignol</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Channel 4]]></category>
		<category><![CDATA[Fallen City]]></category>

		<guid isPermaLink="false">http://www.big-robot.com/?p=94</guid>
		<description><![CDATA[This has been a strange week to be developing a game about cleaning up a wrecked city full of angry people. Fallen City is our first (but not only) project, and it involves brooms, tea, anger, inspiration, and cats. It&#8217;s &#8230; <a href="http://www.big-robot.com/2011/08/12/brooms-bird-flaps-major-milestones-in-fallen-city/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.big-robot.com/images/11/fallensuper.jpg" alt="" /><br />
This has been a strange week to be developing a game about cleaning up a wrecked city full of angry people. Fallen City is our first (but not only) project, and it involves brooms, tea, anger, inspiration, and cats. It&#8217;s a commission by Channel 4 Education, who wanted us to create something which examined the value of living in a city. A British sort of city. That&#8217;s what we&#8217;ve done.</p>
<p>Fallen City is a place that has already been allowed to fall into ruin and dereliction. Its inhabitants are bored, frustrated, ultimately angry humanoid creatures, many of whom are so pissed off that they are in an near-comatose state. Others are boiling over with rage, and continue to destroy or block off parts of the city. The player&#8217;s job, then, is to find ways in which to dissolve this ennui and rage, to bring the city back to life from dereliction. Fallen City looks a bit like management games of old (perhaps a hint of Dungeon Keeper in there) but it&#8217;s actually a sort of puzzle game. Figuring which buildings to create from the ruins you renovate, based on the kinds of staff you have available, is the main challenge for the player. If you want sort out the problems in an entire district, then you&#8217;ll need to make the right decisions about what that area needs. Getting 100% out of a level means cleaning the whole thing up, and choosing the right skills to unlock all the abandoned streets and annexes.</p>
<p><a href="http://www.big-robot.com/images/11/fallen2.jpg" rel="lightbox[94]"><img src="http://www.big-robot.com/images/11/fallen2s.jpg" alt="" /></a><br />
(Click for full size.)</p>
<p>There&#8217;s a little more to it than this, however, because we tried to reflect the implications of things like <a href="http://en.wikipedia.org/wiki/Broken_windows_theory">Broken Windows Theory</a>, and also everyday experiences about how people feel when faced with urban environments. Our little creatures &#8211; Angries, we call them &#8211; are hyper sensitive to ruination, and will become extremely miserable if exposed to too much dereliction and abandonment. Push them too far and their energy &#8211; their <em>attention span</em> &#8211; will fail, and they&#8217;ll retreat to somewhere they feel comfortable. They might need a bit of cheering up &#8211; through music and street performance, for example &#8211; before they&#8217;re ready to help out. By default the Angries aren&#8217;t particularly interested in anything, and a few of them are swollen purple with rage at the world, the world that has promised them so much and then denied them it.</p>
<p>Yes, we&#8217;re playing with some odd metaphors for a videogame, and that stuff is even more stark this week, but I think what we&#8217;re prodding has a few different layers. This isn&#8217;t just social, it&#8217;s also about the material, functional nature of what cities are: Machines for living in, <a href="http://io9.com/5362912/the-city-is-a-battlesuit-for-surviving-the-future">battlesuits for surviving the future</a>. Infrastructure, we&#8217;re arguing, is too easily overlooked, but it shouldn&#8217;t be because it is bound together with making life liveable. The Angries need to bring their Idea Yards and the Curry Pumps back online if they are to remember why their city is such a valuable place, and how all the stuff it already has in place &#8211; its roads and pipes and cables &#8211; exist to look after them. We bring those unnoticed physical aspects of the city into focus, and allow the player to bring them back to life, and remember how and why they make life liveable for city-dwellers.</p>
<p><a href="http://www.big-robot.com/images/11/fallen3.jpg" rel="lightbox[94]"><img src="http://www.big-robot.com/images/11/fallen3s.jpg" alt="" /></a><br />
(Click for full size.)</p>
<p>We&#8217;ve done an enormous amount of work to get to this stage &#8211; as is evidence by comparing the most recent images above with a shot from the prototype, below &#8211; and I&#8217;m regularly breathing sighs of relief as the other talented Big Robot members and contractors make huge strides towards completing the game each day. This week alone has been a torrent of bird flap noises, exploding cats, weird goblin noises, and even minor moments of emergence.</p>
<p><img src="http://www.big-robot.com/images/11/proto.jpg" alt="" /></p>
<p>This is the first game I&#8217;ve made since I tried to put something together with a chum aged 14, so it&#8217;s been quite an experience.</p>
<p>And, yes, it&#8217;s all come into sharp focus this week. A week of terrible events in real British cities, and week where our own Fallen City hit a major milestone. It&#8217;s a proper game, now, and there&#8217;s a strangeness to it echoing events in the real world. The issues we&#8217;ve been mulling over in cartoon, digital form have come into stark clarity, and that makes me hope that the game seems appropriate and interesting when it appears for you to download (free on the internet). If nothing else, we&#8217;re now working on something shockingly relevant, and that alone has made me want to get it just right.</p>
<p>You&#8217;ll find out more about that when the game arrives early next year.<br />
<img src="http://www.big-robot.com/images/11/angrysweep.jpg" alt="" /></p>
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