Sir, You Are Being Hunted Welcomes All Ladies & Gentlemen To The Hunt With Multiplayer v1.0

THE SPOOKY COUNTRYSIDE, OCTOBER 2015 – Ladies & Gentlemen, it’s time to find yourselves hand-in-hand under the shadow of a fearsome robot: resplendent survival masterpiece Sir, You Are Being Hunted has now reached v1.0 multiplayer! You no longer have to die alone.

Over three-hundred thousand Sir, You Are Being Hunted players can now enjoy the company of friends and enemies whilst being hunted to death by robots, thanks to a multiplayer client and the ability to launch dedicated servers. Multiplayer mishap was a feature promised way back in the mists of the 2012 Kickstarter, and marks the end of a splendid journey for the Big Robot team.

Lead designer James Carey explains: “Sir has always felt like a Multiplayer game in-waiting for us so it’s great to have finally made that a reality. It’s an interesting mix of coop and PvP: it might make sense to collaborate at the start of a game, but because only one person can escape at the end those alliances soon break down. It’s been fantastic to see players respond to that ambiguity during the beta test and it’s a real thrill to put those choices in the hands of the wider player base now.”

It’s important to mention that Sir, You Are Being Hunted is one of the few games to feature a networked playable trombone. So that’s cool.

Sir, You Are Being Hunted is available on Steam, Humble Store, and

Here’s a lovely video of multiplayer in action.

A guide to setting up and playing multiplayer can be found here.

How To Set Up A Multiplayer Game Of Sir, You Are Being Hunted

Once Sir Multiplayer launches – it’s a new executable launched from the launcher, or from the folder – you’ll be presented with a menu screen similar to the Singleplayer game but with some exciting new options.

Multiplayer Main Menu

Start Server
Will open a dialogue with some server options. N.B. We recommend an upload speed of 200Kb/sec if you intend to run a server. Slower connections may be viable for fewer than four players.

Ports and trickery

Sir Multiplayer uses various shenanigans behind the scenes to hopefully make your server hosting experience as simple as possible. In most cases you will not need to forward ports or change router settings to make a server work. If you’re hosting a server that appears in the browser list and other players can’t connect, the most likely cause is the firewall on your computer is not set up to allow Sir through.

If you’re sure the firewall is not the culprit then the default port for the server is 44466, which can be forwarded at your router if necessary.

Once you’ve given your server a name, a password (optional) and set the number of players and pieces you’d like click Start to launch a Server hosted on your machine. You’ll see a window briefly open then minimise. This is the Server. You can use this window to admin your Server or alternatively you can use in-game commands from the Client.

Will open a server browser showing all Servers currently registered with the master server. If you are running a Server it should be listed here. You can also access your Player Settings from here and Direct Connect to an IP if you wish rather than browse.

Go ahead and hit Join next to your server of choice. The list will show the status of the game you are joining. Either:
1) InLobby (waiting to start a game)
2) InGame (the game has already begun, you can still join)
3) WorldGeneration (the world is being created, connecting may be slower)

If you get into a Lobby you have another chance to tailor you character (in case you want to make sure all players involved in the game look different). There is also a chat window you can use here before the game starts.

Doing Admin
If you are currently the Admin for this server (indicated by [A] before your playername) you have various commands available to you. Simply type these into the chat window:
#new – Starts new map. This will work from the lobby even if players are not readied.
#restart – Restarts current map (when you’re already in-game)
#kick playername – Kicks playername
#makeadmin playername – makes playername the admin.
#lobby – returns to the lobby (when you are already in-game).

If you are Not Admin
If you are NOT currently the admin you can either:
#admin password – Logs in as admin if an admin password is set up on the server (note that admins logged in in this way override voted-in admins).

Or use the prefix #callvote to start a vote on any of the other commands. For example #callvote kick playername to kick someone or #callvote new to start a new map. Other Clients then use #vote yes or #vote no to vote on this request.

Bear in mind that the server operator will have ultimate control of the server via the server window itself, even if you are logged in as a Client Admin.

Gameplay Settings
From the Lobby, server Admins can alter the settings for this particular game of SYABH. You can change Gameplay, World and Robots. Within these sub settings you can substantially alter the feel of any given game.

Gameplay settings lets you adjust things like PvP damage factor, the number of pieces required to activate the teleporter, the number of pieces on the island in total and the timer settings for the Stone Circle.

World settings allows an admin to radically alter the make-up of the island you will play on. You can choose from templates which will be familiar to Singleplayer users or create entirely custom biomes. All islands will be procedurally generated from these settings but you can save the seed numbers to replay islands you liked or share them with friends.

Robots settings will let you change what enemies you’ll face, when they’ll turn up and in what numbers. You can even have Robot-free islands if you like!

Once the server admin is happy with the settings everyone should hit the Ready button in the Lobby and the game will begin.

OK, we’re all in, now what?
Mutiplayer games of Sir take place on a Single Island. Only one person can escape and win the game. You must return the set number of Device Fragments to the Stone Circle as per the Singleplayer game but in Multiplayer the Stones are usually only active for certain periods of time (depending on server settings) In other words you can only return Fragments during this active period. You will get a warning when the Stones are about to become active, they will then remain active for x time (depending on server setting) before deactivating again. This cycle will continue until enough pieces have been returned to let one player escape. The player who drops off the last required piece will win. Remember that you can carry more than one piece at a time (if you find small pieces!)
You can find a running count of the number of Fragments returned and required in your Inventory window.

Useful Multiplayer-Only controls
There are a couple of actions available to players that are unique to the Multiplayer side of SYABH.

You can open your inventory for Trade with other players by holding down “o” (by default). Other players will see a White Hand icon above your head when you are doing this. While open, other players may begin a Trade with you. During a Trade players can only give items, not take them from the other player. This prevents anyone stealing your rifle when all you wanted to give them was a bandage…

Reveal Location
You can show other players where you are by pressing the “y” key (by default). This will place a [P] marker on everyone else’s compass showing them your direction. It will also display your name above your character’s head if players are close enough. Both the [P] icon and your name will fade after a few seconds.

In Game Voting
All of the #commands are still available during play. For example you could use #callvote kick playername to begin a vote to kick a troublesome player or #callvote makeadmin playername to make someone else admin.

Press “t” (by default) to chat to other players in-game. PageUp/PageDown (by default) allow you to scroll back through chat history.

Command Line Servers

If you want to run a server without launching the game through the menus, you can run the multiplayer executable directly from the command-line, with the following arguments:

Runs the game headless (with no visible interface). This is useful for dedicated servers on machines with no GPU.

Starts a server without going through any menus.

-port NN
Specifies a specific port for a server to run on. Useful when running multiple servers, or when using port-forwarding through a router.

-numpieces NN
The number of pieces on the island (by default; this can be overridden by an admin).

-piecestowin NN
The number of pieces required to win (by default; this can be overridden by an admin).

-minplayers NN
The minimum number of players required for the game to start.

-maxplayers NN
The maximum capacity of the server.

-password ABCDE
A password for the server. Omitting this means anyone can join. Cannot contain spaces.

-adminpassword ABCDE
A password that allows someone to make themselves an admin (using #admin ABCDE in chat). Omitting this means admins can only be voted.

By default, the server will always ensure that one player is admin (by promoting the first player to join, or a random player when the admin leaves). Adding this flag disables this behaviour.

-servername ABC DEF GHI
Sets the name of the server in the server browser. Note that this has to be the last argument in the list, and will treat the remainder of the commandline as the server name.

Love you!