
A hunter hunts his kin. (Click for big)
The past couple of weeks have seen us enter a new phase with the game. We’re following the sort-of-standard development cycle in that for us “alpha” means “playable, but not yet feature complete”, and that’s where we are now. That’s not to say that the game is entirely fleshed out, because it lacks a tonne of art assets to fill out multiple islands, and it needs lashings more work on fine tuning our combat and stealth systems.
However, we are now able to jump in and play, and that’s an enormously pleasing place to be. In the rest of this post I want to give you an overview of the project, and to talk to you a bit about our plans.
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