Out now: AVSEQ

Big Robot’s first commercial game, AVSEQ, is here! We thought it might be a good idea to explain what it is…


Windows demo.

Mac Demo.

Buy Windows version for $5.

Buy Mac version for $5.

There is a SLIGHT DELAY in the payment being processed. I am sorry. Please do not hold your breath or you will pass out.

AVSEQ (which we pronounce “A-V-Sekk”) is an audio-driven game based on an installation design by our chief programmer, Tom Betts, who multi-classes as an artist and musician. The idea behind the project was to create a challenging, abstract action game in which you link up atoms to obtain a high score. As you do that, however, you unlock the underlying structure to each level, which is a musical sequencer.

Ah, so now we’re getting to the origins of that strange name. AVSEQ = audio-visual sequencer. As you play through the pretty-looking visual atom-linking element of the game you also activate the sequencer grid, creating musical loops. This process is random, so each level playthrough will create a different loop, based on the grid of sounds you are able to unlock on that level. Each AVSEQ level has 2.2300745198530623×10^43 possible audio permutations, thats 22 tredecillion in total. No, honestly, that’s a real number, we looked it up.

Anyway, moving pictures will help with the explaining, so here’s a new video trailer:

We will look at an iOS version too, if there seems to be enough demand for it.

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